Dying Gentle video games have all the time made survival horror parts an essential a part of the expertise, and the upcoming Dying Gentle: The Beast goes to be no totally different. Regardless that the standalone sequel is about to be a smaller and extra concise expertise in comparison with earlier Dying Gentle entries, the place survival horror parts are involved, you’ll be able to count on a heavy emphasis.
That’s as per franchise director Tymon Smektala himself, who informed GamingBolt in a current interview that Dying Gentle: The Beast will “closely” give attention to survival horror. After all, that shall be primarily true if you’re out exploring the open world map at nighttime, when the undead shall be at their most harmful and lively, however Smektala says the day half will even try to recapture the strain and environment of the unique Dying Gentle’s early hours.
“Dying Gentle: The Beast leans closely into survival horror, notably at night time, when the hazard and rigidity attain new ranges,” Smektala informed GamingBolt. “We centered fairly a while on tweaking and upgrading the conduct of our apex predators, Volatiles, to make them scarier and extra menacing. Moreover, within the day components of the sport, we wished to recapture the texture (and concern!) of the early hours of the unique Dying Gentle, the place survival is unsure, and each encounter, even with a easy enemy, may very well be your final. With extra aggressive zombies, with the extraordinary environment, with the immersive visuals – gamers will actually must be cautious, resourceful, and strategic to outlive.”
In the identical interview, Smektala additionally spoke to us about the scale and density of The Beast’s new map in comparison with Dying Gentle 2 Keep Human, in addition to his perspective as a developer on the upcoming PS5 Professional’s PSSR. Keep tuned to GamingBolt for the complete interview.
Dying Gentle: The Beast is in growth for PS5, Xbox Sequence X/S, PS4, Xbox One, and PC. A launch date is at present unknown.