343 Industries — now Halo Studios — was engaged on the sequel to Halo Infinite. In line with a brand new declare, Halo Infinite 2 was in improvement earlier than it was in the end cancelled.

Rebs Gaming, who has been on the forefront of Halo protection, says that Halo Infinite 2 was in improvement on the Slipspace Engine that was developed for the primary Infinite recreation. That improvement, he stated, continued till a management change in late 2022 the place the choice was made to maneuver the franchise to Unreal Engine 5. That led to the cancellation of Halo Infinite 2 on Slipspace.

“343’s inventive crew spent a couple of months studying Unreal Engine 5 to arrange for the following undertaking,” Rebs stated. “This lasted till January 2023 when Microsoft laid off a major quantity of 343 workers, together with the whole inventive crew.”

It was added that it’s unclear if the following mainline Halo recreation is Halo Infinite 2 however in Unreal Engine 5 or if it’s a unique recreation altogether.

The report additionally talked about that the marketing campaign crew that was let go “by no means felt supported” by the brand new management on the studio.

“The marketing campaign crew felt trapped in a bubble with out studio-wide collaboration and readability about what was occurring on the studio, and its plans for the longer term,” he stated.

It was added that marketing campaign content material was presumably being outsourced with no substitute crew being created.

GPlayr has reached out to Halo Studios for touch upon this report.

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