While the recently-released Assassin’s Creed Shadows had seen several delays, its developers apparently used the extra time to add more polish to the game. Speaking to GamesRadar, creative director Jonathan Dumont spoke about how the studio didn’t actually make any fundamental changes to Assassin’s Creed Shadows in the wake of feedback from Star Wars Outlaws.
“Not really,” said Dumont when asked if the delays were because of the feedback from Star Wars Outlaws. “We were basically trying to make the most polished game that we [can].” He went on to say that the delays were because, “our game was there, so just making sure that we don’t have bugs and that the experience is clean for people.”
While Ubisoft didn’t make any sweeping changes to Assassin’s Creed Shadows after the game got delayed, Dumont did say that a few things were added to the game’s narrative “here and there.” These additions typically came in the form of the developers realising that, in a particular scene, “this is a place where we could reinforce the relationship.”
“We had a few already, and people love those things,” he continued. “So alright, let’s try to get a little bit more in there.”
Dumont saw the game’s release date being delayed a couple of times as opportunities for the studio to further polish the game before it hit store shelves. “It’s kind of cool also that we were close to launch, and then we get this extra time to do the things that typically you’re doing at the end,” he said.
Since it finally came out on March 20, Assassin’s Creed Shadows has been doing quite well for Ubisoft. The company revealed last week that more than 3 million players had played Assassin’s Creed Shadows. The company also revealed that the title ranked second in highest day one sales revenue in the franchise, and that it was the biggest day one performer for Ubisoft on PlayStation’s digital store. In total, more than 40 million hours had been spent by people playing Assassin’s Creed Shadows.
This milestone followed similar ones from day one of the game’s release. In less than a day, Assassin’s Creed Shadows had already crossed more than a million players. It 2 million players just a couple of days later. The game even went on to overtake the Steam concurrent player count for the incredibly popular Assassin’s Creed Odyssey.
While the studio behind Assassin’s Creed Shadows has been enjoying the successful launch, it has still continued working on updates for the title. Just last week, Assassin’s Creed Shadows got an update that brought with it some stabilisation fixes across all platforms, as well as fixes for crashes caused by the game’s Photo mode on the PC and PS5 versions.
Assassin’s Creed Shadows is available on PC, PS5 and Xbox Series X/S. For more details, check out our review. And if you’re curious about the best open-world game set in Japan right now, here’s how it stacks up against Ghost of Tsushima and Rise of the Ronin.