A former developer at Sure Affinity has stated that Halo’s now-canceled Battle Royale mode might have been a “sport change for the franchise.”

The information got here through the LinkedIn profile (as noticed by XboxEra) of Mike Clopper, the Studio Design Director at Raven Software program, who was beforehand a Recreation Director at Sure Affinity.

“MP Halo Infinite – I led a big crew of designers engaged on a canceled Battle Royale mode for Halo. I consider this product might have been a sport changer for the franchise. We liked taking part in it and dealing on it was a incredible expertise despite its cancelation,” his LinkedIn Profile reads.

It’s anybody’s guess why the Battle Royale mode for Halo Infinite was cancelled, however rumours surrounding the challenge have been happening for the previous couple of years. The Battle Royale’s codename was Challenge Tatanka, and sadly, it’s doubtless by no means to see the sunshine of day.

Earlier this month, Halo introduced a large rebrand, together with altering the title of 343 Industries to Halo Studios and shifting the Halo franchise to Unreal Engine 5.

“Should you actually break Halo down, there have been two very distinct chapters. Chapter 1 – Bungie. Chapter 2 – 343 Industries,” studio head Pierre Hintze stated. “Now, I believe now we have an viewers which is hungry for extra. So we’re not simply going to attempt enhance the effectivity of growth, however change the recipe of how we make Halo video games. So, we begin a brand new chapter at present.”

Would you’ve preferred to see a Battle Royale gamemode within the Halo universe? Tell us on the GPlayr discussion board.


For extra GPlayr protection, try the PC specs for Dragon Age: The Veilguard

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