While celebrating the reception to the recent trailers for Clockwork Revolution, developer inXile Entertainment’s founder and boss Brian Fargo took to social media to talk about how the game wouldn’t have been possible without crowdfunding. Referring to a video talking about the studio’s 20-year history, Fargo referred to the Kickstarter campaign that was run to fund the development of tactical RPG Wasteland 2.

“That Kickstarter campaign was a Hail Mary pass to allow us to go back to making the kind of role-playing games we wanted to and eventually being part of Microsoft,” wrote Fargo on social media platform X, referring to the Kickstarter campaign for Wasteland 2. “That culminated into Clockwork Revolution.”

The video, which you can check out below, offers us a 20-minute look at the studio’s history, featuring several developers that work for the studio talking about their time having worked on games like Wasteland 2, and Torment: Tides of Numenera. The video also included Fargo talking about his time in the gaming industry back when he founded Interplay in 1983.

“We figured out we were able to pitch the games we want to make instead of pitching the game you know you can sell, which is a much more fun place to be,” said inXile co-founder Matt Findley in the video.

Studio president Chris Keenan also spoke about how the decision to go with a Kickstarter campaign to fund Wasteland 2 came about, recalling a story about a conversation he had with Fargo.

“Brian had a conversation with me at one point,” recalled Keenan. “[He] said, ‘Hey listen. We’re going to give this Kickstarter a try with Wasteland 2. I’m going to personally fund you out of my pocket for the next couple months […] if it’s successful you can direct that game, if it’s not we shake hands and it’s been a great run.’”

The newest title by inXile, Clockwork Revolution, is currently in development for PC and Xbox Series X/S. The game recently got a new trailer during Xbox Games Showcase 2025, where we got a great look at the clockpunk aesthetics that the upcoming title is going for.

Fargo, along with game director Chad Moore, have revealed some details about Clockwork Revolution, including the emphasis on conversations, and how the studio wants to offer a deep reactive RPG to players rather than focusing on just cinematics.

“It was important for us to speak directly to core roleplaying fans and show what this game really is,” said Fargo. “We slow things down for a moment, let the conversation breathe, and show the systems at work. That scene with Alfie isn’t just dramatic, it sets the tone. This is a game that can be brutal. Not just in combat, but in the choices you make and how the world responds. It’s not just about cinematics, it’s about the kind of deep, reactive RPG we love to build, and that our players expect.”

Moore also revealed details about how the multi-person conversations in Clockwork Revolution will work, and how they will affect the storytelling and gameplay.

inXile 20th Anniversary Documentary




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