New reports have indicated that Mafia: The Old Country has been doing quite well for developer Hangar 13 and publisher 2K since it launched last week. According to stat-tracking and analysis firm Sensor Tower, Mafia: The Old Country has managed to sell more than 800,000 copies in its first four days of release.
According to the report, the PS5 version of the game has been the best-selling, followed by PC (Steam) in second place, and Xbox Series X/S in third place. Around 48.67 percent of copies sold are seemingly for the PS5, followed by 37.86 percent on Steam, and 13.47 percent on Xbox Series X/S.
The report also notes that this early success of the game is a good thing for the Mafia IP in general, as well as for single-player narrative-driven experiences in an era where many companies are trying to get the next big multiplayer hit on their hands.
“The robust early sales underline the enduring appeal of the Mafia IP and validate the studio’s choice to deliver a linear, narrative-driven experience with cinematic presentation,” wrote Sensor Tower. “The stronger performance on PlayStation may reflect the platform’s strategic alignment with story-focused single-player games.”
Shortly after the release of Mafia: The Old Country, Hangar 13 had also released a trailer that showcased the accolades that the game had gotten. For context, reviews aggregate website Metacritic has Mafia: The Old Country at a “Generally Favourable” rating of 76, while OpenCritic has the title at 77.
While no DLC or other future content has been announced for Mafia: The Old Country, the studio has confirmed that it is working on adding a Free Ride Mode to the game. Hangar 13 hasn’t given any specific release date for the free update, aside from stating that it will arrive in “the coming months” on PC, PS5 and Xbox Series X/S.
Mafia: The Old Country also generally marks a new era for Hangar 13 since it was the first title by the studio to make use of Unreal Engine 5 rather than its own proprietary in-house engine. In an interview from back in July, studio president Nick Baynes, and game director Alex Cox spoke about why the studio decided to make the engine switch.
“Well, Unreal, I think as many, many players will be familiar with now, brings an awful lot to new games, gives us cutting-edge visuals in particular,” said Cox. “And for the kind of game we were looking to make this time around, we really, really wanted to put a massive emphasis on portraying the beauty of Sicily, the fantastic landscapes, plus the MetaHuman tech and all of the stuff that’s really allowed us to do really, really top quality cinematic presentation.”
“The performances of the actors are really, really fantastic. Amazing quality facial, and that’s key to this Mafia game as it was for all previous Mafia games in their time of release and achieving that kind of let’s say visual cutting edge in particular, environment art and cinematics, was really front of mind when we decided to make the transition.”
For more details about Mafia: The Old Country, check out our review. Also check out our thoughts about the future of the Mafia franchise.