Surgent Studios, the creator behind Tales of Kenzera: ZAU, has unveiled Challenge Uso, the subsequent sport within the multimedia universe pioneered by the artistic thoughts of Abubakar Salim. In a launch issued by Surgent at this time, it was confirmed that Challenge Uso will probably be ‘darker and extra visceral than our debut sport.’
It’s a return to Kenzera however in a very alternate aesthetic. Challenge Uso will probably be centred round a ‘vampiric android’ that’s designed to accommodate the spirits of the deceased. It’s set to be a crossover between a choice-driven RPG and an ‘electrifying’ beat-em-up.
The Subsequent Chapter
Not too long ago, Surgent Studios was within the information following the revelation that the video games department of the agency had been placed on discover of potential redundancy. This information got here amid monetary struggles and an absence of funding for future initiatives – together with Challenge Uso.
The press launch printed by Surgent Studios to mark the announcement of Challenge Uso bore that message:
Surgent Studios has developed a fully-functional prototype of PROJECT USO and is actively in search of a companion to deliver it to life.
In an announcement connected to the press launch, Surgent’s founder, Abubakar Salim, mentioned:
Challenge Uso is about to be darker and extra visceral than our debut sport. The place ZAU is about coping with loss of life in a wholesome approach, USO is about letting your concern of loss of life eat you. Inspiration struck following the start of my daughter, once I grappled with a disaster of identification as I took on the position of dad or mum for the primary time.
Equally, the idea for Tales of Kenzera: ZAU happened when Salim was wrestling with the premature lack of his father and making an attempt desperately to determine how to deal with the grief that adopted.
In Uso, gamers will assume management of a novel RPG system created by Surgent. They’ll have ‘the powers of an android and a god at their disposal’, on condition that the protagonist homes the spirit of Eshu, ‘the god of chaos’.
At first blush, it sounds a bit deeper than ZAU when it comes to gameplay mechanics, and the choice-based options ought to add a bit extra selection and replayability, whereas ZAU was far more linear and one-track. Challenge Uso can also be set ‘a long time’ after ZAU, so the world is far more superior.
Right here’s hoping Surgent manages to discover a companion to assist produce Challenge Uso.
For extra GPlayr protection, take a look at our breakdown of Grey Zone Warfare’s subsequent main replace