Full Circle – the studio behind Skate – has announced a new, more narrow release window for the upcoming multiplayer skateboarding title. In a new edition of The Grind, the studio has also announced that Skate is now available to wishlist on PC (via Steam, and Epic Game Store), Xbox Series X/S, and PS5 before it comes out in Summer 2025.

On the Steam page for Skate, it stated that it isn’t quite sure how long the game will spend in Early Access. However, it does estimate that a “full” release of the title should happen around a year after the early access version is released.

“We don’t have a fixed timeline to officially exit Early Access, as the game will evolve, grow, and improve based on player feedback. However, we expect to move towards a ‘full’ release approximately a year out from the start of Early Access, but we don’t know for certain at this time,” explained the studio.

The early access release of Skate will launch with what the studio refers to as the “essentials” of the game. This includes a new, refined version of the Flick-It trick system that involves players making use of the analogue sticks on a controller to pull off skateboarding tricks, as well as content that players can partake in alongside other players in San Vansterdam.

At launch, the title will have a “large-scale, open-world city” with support for more than 150 players in a single server. The game will also feature cross-platform multiplayer as well as the ability to transfer progression between platforms. As for in-game activities, the title will include missions, skill-building challenges, and live seasonal events, all of which will reward players with various cosmetic items that can then be used to customise their skateboarder as well as their skateboards.

Full Circle has also revealed that the newest iteration of the Skate Insider playtest will involve quite a few features from the Early Access launch, including improved visuals, missions, challenges, and overhauled progression and rewards. The update, which will also enhance the UI and streamline the tutorial experience, is out on July 2.

“None of this would be possible without all of our playtesters telling us what you love, what you want more of, and what you’d like improved,” wrote the studio in its latest The Grind post. “The entire team is listening, and we will continue to work with you to grow, evolve, and improve skate. when we launch Early Access later this year and throughout the Early Access period.“

Skate will be coming to PC and consoles as a free-to-play game, which also means that the title will feature microtransactions where players can use real money to buy in-game cosmetic items. Full Circle had started testing the microtransactions in an update back in March, which brought with it the in-game store as well as a new in-game currency dubbed San Van Bucks.

July Playtest Gameplay Preview | skate.


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