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    Home»News»Resident Evil 2 on iOS Has Reportedly Only Made $100,000
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    Resident Evil 2 on iOS Has Reportedly Only Made $100,000

    January 23, 2025No Comments
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    Recent app-tracking data has indicated that Capcom’s release of the Resident Evil 2 remake on iOS devices hasn’t been doing too well in terms of sales numbers. According to MobileGamer.biz, the game has only managed to cross $100,000 in in-app purchase revenue since its release back in December.

    The report, which tracked sales data from the game’s December 10 release on iOS to January 8, indicates that only around 9,500 players have paid for the title on Apple devices running on iOS, since the game was priced at $10 with a launch-month discount. Since then, the title has gone up in price to $40, earning Capcom around $7,000 more.

    Far from the first time Capcom hasn’t quite seen good sales on releasing its titles to iOS devices, a report from July 2024 indicated that the iOS release of Resident Evil 7 Biohazard had also been poorly received, totalling up to less than 83,000 downloads at the time and less than 2,000 copies sold.

    The report by MobileGamer.biz has also indicated that even Ubisoft’s attempts at releasing AAA titles on iOS devices hasn’t quite been successful, with total lifetime revenue for Assassin’s Creed Mirage on iOS totalling up to around $496,000.

    These numbers, while far from concrete evidence of any single thing, might be a result of a few factors. The key thing to keep in mind is that not all iOS users can play these high-end titles. These releases have been part of a larger effort by Apple to bring major games to its high-end iPhones and iPads, which often tend to be far from the biggest possible market for the games.

    It is also worth noting that mobile gaming itself might not be an ideal market for titles that involve a larger price tag up front but don’t feature too many mandatory microtransactions, since the gaming market on both iOS and Android tends to be dominated by free-to-play titles.

    Currently neither Capcom nor Apple have commented on the commercial performance of these titles. However, they still tend to be great ways to showcase the new hardware on high-end iOS devices.


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