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    Home»News»Overwatch 2 Season 13 Replace Nerfs Ramattra and Juno, Reworks Sombra, and Buffs Mauga
    News

    Overwatch 2 Season 13 Replace Nerfs Ramattra and Juno, Reworks Sombra, and Buffs Mauga

    October 15, 2024No Comments
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    Halloween Terror returns to Overwatch 2 when Season 13: Spellbinder lands on October fifteenth. A brand new season additionally means a brand new stability patch, and Blizzard Leisure has shared intensive modifications coming to heroes like Mauga, Ramattra, Juno, Sombra, and extra.

    First is the ignite length on Mauga’s Incendiary Chaingun, which is now 4 seconds as a substitute of three. Ramattra can now not pierce limitations along with his Pummel, nevertheless it offers 2.5 instances extra injury, thus opening up extra choices for different tanks. Juno’s Mediblaster now heals six HP/s with every projectile as a substitute of 6.5, whereas the falloff vary has gone from 30-50 meters to 20-35.

    Baptiste’s major fireplace is getting a 30 % discount in recoil (which is extra about decreasing the fatigue of managing it). Brigitte’s Restore Pack may have an elevated cooldown – 5.5 seconds as a substitute of 5. As for Sombra, her Hack now not ends Stealth (although it does reveal her to enemies), and the power lockout length goes from 1.5 to 1 second.

    Moreover, Stealth is now not passively activated however with the Translocator as a substitute, and it lasts for under 5 seconds. Opportunist returns as a passive, whereas Sombra offers 20 % extra injury to hacked targets. Take a look at the hero modifications beneath and full patch notes right here.

    Overwatch 2 Retail Patch Notes – October 15, 2024

    HERO UPDATES

    Common

    Swapping your hero hides your choice on the enemy scoreboard for 15 seconds.

    Developer Feedback: This modification provides a extra friction to counterswapping, particularly within the excessive case the place two gamers on reverse groups are each sitting in spawn with the scoreboard open and quickly change their heroes in response to one another’s selections.

    Tank

    Mauga

    Incendiary Chaingun

    • Ignite injury over time length elevated from 3 to 4 seconds.

    Developer Remark: Growing the length of Mauga’s burn impact will assist higher reward going for the smaller, more durable to hit targets.

    Ramattra

    Pummel

    • Not pierces limitations.
    • Now offers 2.5x extra injury to limitations.

    Developer Feedback: Ramattra’s Pummel projectiles passing via limitations was a supply of frustration for gamers attempting to guard themselves or their allies. With these modifications enabling Ramattra to deal crucial injury to limitations, he’ll nonetheless be a worthwhile hero alternative towards barrier mechanics, however received’t instantly apply injury to gamers on the opposite facet.

    Reinhardt

    Barrier Subject

    • Well being diminished from 1600 to 1500.

    Developer Feedback: That is just a few superb tuning for the barrier well being and regeneration charge because it had turn into barely too robust to interrupt via.

    Harm

    Hanzo

    • Base well being elevated from 225 to 250.

    Developer Feedback: We’re reverting Hanzo again to his earlier well being now that it’s potential to take out an opposing Hanzo with a well-aimed headshot because of the weapon injury modifications.

    Sojourn

    Railgun

    • Power now not stops degenerating at 25 power.
    • Time earlier than power degeneration begins elevated from 7 to 12 seconds.

    Disruptor Shot

    • Harm per second elevated from 60 to 80
    • Now generates 25% of injury achieved to enemy gamers as Railgun power.

    Developer Feedback: These Railgun modifications swap out the 25 minimal power it decays to for an extended time earlier than it begins to degenerate which alleviates a number of the stress to rapidly use the secondary fireplace. Disruptor shot is getting a injury enhance to helps its effectiveness as an space denial device, andlong with further utility via producing a small quantity of Railgun power to make it extra broadly helpful.

    Sombra

    Hack

    • Not ends Stealth however does reveal Sombra.
    • Hacked means lockout impact length diminished from 1.5 to 1.0 seconds (EMP length unchanged).
    • BOB hacked stun length diminished from 10 to three seconds.

    Stealth

    • Not passive and now prompts through the use of Translocator.
    • Now has a 5 second length.
    • Added stealth timer across the reticle and eliminated means icon.
    • Taking injury now reveals Sombra for 1 second as a substitute of ending stealth.

    Translocator

    • Cooldown elevated from 5 to 7 seconds.

    EMP

    • Final value elevated 12%.

    Opportunist

    • The Opportunist passive has been added again in.
    • Will increase Sombra’s weapon injury versus hacked targets by 20%.
    • See critically injured enemies via partitions.

    Developer Feedback: It is a vital change to Sombra’s playstyle within the hopes of constructing her extra interactive for the opposing staff and shifting a few of her energy from the utility of Stealth and Hack into elevated lethality.

    Stealth having a restricted length lower than the Translocator cooldown is meant to create transient home windows of vulnerability. It nonetheless permits Sombra to cross via harmful areas unseen, however to essentially hold round within the enemy backline would require transferring from cover-to-cover much like different flanking heroes. Not having the stealth motion velocity eliminated upon taking injury additionally enhances its usefulness as an escape device.

    Assist

    Baptiste

    Biotic Launcher

    • Major fireplace recoil diminished by 30%.

    Developer Remark: This modification is aimed toward decreasing the fatigue ensuing from controlling the recoil over longer durations of play greater than attempting so as to add energy to Baptiste’s major fireplace.

    Brigitte

    Restore Pack

    • Cooldown elevated from 5 to five.5 seconds.

    Developer Remark: Brigitte’s therapeutic output over the course of a match is sort of excessive, so that is only a slight adjustment to assist deliver that in line.

    Juno

    Mediblaster

    • Falloff vary diminished from 30-50 meters to 20-35 meters.
    • Therapeutic per projectile diminished from 6.5 to six.

    Developer Feedback: Juno’s therapeutic output is just too excessive for the way a lot mobility she possesses so we’re shortening her falloff vary to extend the significance of positioning effectively together with her mobility skills.


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