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    Home»News»Fallout 76 C.A.M.P. Revamp Adds Long-Awaited Features to Build Mode
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    Fallout 76 C.A.M.P. Revamp Adds Long-Awaited Features to Build Mode

    September 3, 2025No Comments
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    Fallout 76 continues to live its best life, with Bethesda Game Studios pouring updates into the MMORPG ecosystem and fleshing out the post-apocalyptic landscape that joined the franchise way back in 2018. The latest update, C.A.M.P. Revamp, adds new build rules, a reworked UI, item locking, and introduces Season 22: Appalachian Modern Living.

    This supersized update (1.7.21.25) is available to download now, and it’s set to change how you build C.A.M.P.s in Bethesda’s popular open-world multiplayer shooter that was, once upon a time, hugely divisive. It’s now the number-one played major Fallout game, how about that?

    Fallout 76 Update 1.7.21.25 Notes in Full

    In a post on social media, the team at Bethesda Game Studios outlined everything added in the C.A.M.P. Revamp update.

    I have to lead with this, as I’m particularly excited about it:

    Snapping Items

    Items can still snap together in the way that they used to, but now items that used to require snapping are allowed to not snap. Over-snapping your walls to get wallpaper on both sides is also possible now. Walls can also be built beneath the floor, and upper floors can be attached to walls without the need for a staircase.

    Do you know how insane it is that we can now add wallpaper to both sides of the wall? That has been a bugbear for me since day dot, and I’m so happy it has now finally been resolved.

    Players will now also be able to alter the rules that control their C.A.M.P. builds, choosing between three new options:

    • Snap Mode (Normal) – Place items the way you’re used to.
    • Collision Mode – Items will not auto-snap but will consider collisions.
    • Free Mode – No snapping and no collisions.

    Placement restrictions have also been opened up, which means that players can make some items float or break the rules of physics to create more interesting, free-flowing builds. Foundations have also been adjusted so that items that used to require them no longer will.

    Before we go any further, here are the update sizes for 1.7.21.25:

    • PC (Steam): 9.9 GB
    • PC (Microsoft Store): 23 GB
    • Xbox: 26.4 GB
    • PlayStation: 25.6 GB

    Workshop 2.0 Explained

    Fallout 76 now has ‘Workshop 2.0’ in this latest update:

    Coming along in this update is a complete rework of the Workshop menu! With a refreshed focus on findability and organization, this new UI should make it a lot easier for you to get to the items you need. We’ve been testing this internally and are excited for you to get your hands on it.

    This update incorporates a stack of new categories and subcategories, and there are dozens of them to make searching for and controlling furniture and item types a more granular process.

    The modify menu has also received a sizeable facelift, with edit mode, wallpapers, locks, and blueprints all being overhauled. The team has also added a ‘Replace’ mode, which allows you to swap placed items without needing to scrap and rebuild them. Again, that’s a lifesaver for avid C.A.M.P. builders.

    Elsewhere in the Season 22 Update

    Bethesda Game Studios also added Item Locking as part of the update that introduces Season 22: Appalachian Modern Living:

    Say NO to accidental scrapping because you can now protect your favorite items by locking them!

    Lock your weapons, lock your armor, lock your Power Armor. Heck, you can even lock your meds too!

    This new feature will prevent locked items from being sold, scrapped, traded, and even dropped. Item Locking has been a long-requested quality-of-life request from many in the community. We’re really excited about bringing this feature to you.

    On October 7, ‘Mischief Night’ returns to Appalachia, and the arrival of Season 22 brings about changes to combat, manual aim, V.A.T.S., weapon mods, and perks. There’s so much to learn about these combat changes that Bethesda penned an entirely separate blog post.

    I can’t stress how huge this update is. It impacts everything from fishing (added in Gone Fission), world events, creatures, skill books, outfits, and food. It’s super sizeable, but it’s still not the ‘biggest update ever’ that Bethesda has been touting for a while.

    Let me know what you think about this mega-sized Fallout 76 update on the GPlayr forum.

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