Excitement for Battlefield 6 has been quite high since last week’s multiplayer reveal, to the extent where the pre-load for the beta had more than 9,000 concurrent players on Steam just sitting in the menus. Adding more to the hype surrounding the multiplayer shooter, Jeremy Chubb, lead multiplayer producer at DICE, has revealed in an interview with PCGamer that one of the most beloved games in the series – Battlefield: Bad Company 2 – served as a “huge inspiration” for the destructible environments in Battlefield 6.
For context, Battlefield: Bad Company 2 was well-known for how extensive its maps were when it came to allowing players to destroy buildings and objects. A running gag when it came to playing the 2010 shooter was that a dedicated-enough player could level an entire map. Since then, however, Battlefield games have toned down the destructibility of their environments, including immediate follow-up Battlefield 3, as well as more recent titles like Battlefield 5 and Battlefield 2042. With Battlefield 6, however, it looks like DICE wants to go back to Bad Company 2-styled destructible environments.
“When you look for excellence in our legacy, [Bad Company 2] is where you find it,” Chubb said in an interview with PCGamer. “That game particularly delivered on a level of fidelity and a sort of intimate destructive experience. Blasting out a single wall, bringing down a partial building, or entire buildings. It was comprehensive, and it felt like the identity of that game more than anything else. We know that was kind of missing from our last game, and we really wanted to go back to that.”
Quite a few details about Battlefield 6 have been coming out leading up to the first open beta period that will be kicking off on August 9. Producer Alexia Christofi had previously confirmed that the online shooter will feature more than 40 different weapons across various types that players can play around with. She had also revealed more details about how crossplay will work when the game comes out, noting that console players will still be kept in a console-only matchmaking pool even with the setting enabled. The pool will only expand to include PCs if the player has been facing difficulty in finding a match.
Christofi has also revealed some details about the server browser that will be available in Battlefield 6 through the Portals option in its main menu. This server browser will allow players to find, filter out, and join servers that not only form communities based on the same players frequently joining, but will also allow players to get full benefits of the game’s progression system.
More recently, EA has also revealed details about the anti-cheat system that Battlefield 6 will use on PC. The system – a new version of EA’s Vanguard Anticheat – will need PC players to enable Secure Boot through their BIOS/UEFI settings to ensure that things like kernel-level cheats that start up before even the operating system can’t be enabled.
Battlefield 6 is coming to PC, PS5 and Xbox Series X/S on October 10.