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    Home»News»Control Ultimate Edition’s New Update Introduces Hideo Kojima Mission for All Platforms
    News

    Control Ultimate Edition’s New Update Introduces Hideo Kojima Mission for All Platforms

    March 11, 2025No Comments
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    Control Ultimate Edition’s March 2025 update will add the previously exclusive Hideo Kojima mission for all platforms. 

    Control Ultimate Edition’s 1.30 update went live for PC today and is scheduled to go live for PlayStation 5 and Xbox Series X/S shortly. Update 1.30 is a free content update, adding several improvements to support newer hardware. Players will see that along with the new Hideo Kojima mission, Control Ultimate Edition will receive new outfits, graphics tools, DLSS support and other general changes. 

    For those wondering, Control’s ‘Dr. Yoshimi Tokui’s Guided Imagery Experience’ mission features a voiceover from Hideo Kojima. It was previously exclusive to the PlayStation 4 Digital Deluxe version, but it will arrive for all platforms after this update. The mission begins when players pick up “the Dr Tokui Tapes collectable in the Extrasensory Lab of the Research Sector. “ 

    While trying out the previously exclusive Hideo Kojima mission in Control, players can also put on some exclusive outfits. These were only available for players who pre-ordered the game; however, after update 1.30, everybody gets access to the Astral Dive Suit, Tactical Response Gear, and Urban Response Gear.

    Here are all the other improvements and support that was added with Control’s update 1.30: 

    Graphics

    • Added HDR support
    • Added new Ultra ray tracing preset, which gets you more rays per pixel and higher temporal stability
    • Added ultrawide monitor support for up to 48:9 monitors
    • Added an FOV scaling setting for the gameplay camera
    • Updated SDR to 10bit (from 8bit), which reduces visible colour banding
    • Improved graphics adapter detection at startup, with automatic selection between DX11 and DX12
    • Implemented screen aspect ratio fixes for ultrawide monitors
    • Your current monitor resolution can now reliably be selected from the screen resolution and rendering resolution menus
    • Added rendering resolution support beyond 4K
    • Implemented texture streaming fixes
    • Ray tracing bug fixes

    DLSS Support

    • Added DLSS support for arbitrary resolutions
    • Added DLAA support
    • Updated DLSS to DLSS 3.7, with higher temporal stability
    • Film grain added back to DLSS SR
    • Fixed shadow resolution when DLSS is enabled
    • Added resolution-dependent mip map bias for DLSS. This enhances texture quality, for example, when applying the DLSS Performance setting.

    General

    • Updated the audio on cinematics and end credits to remove unintended channel mixing. You will no longer hear anything that isn’t intended to be heard. (It wasn’t the Hiss, it was us. Sorry.)
    • Several bug and crash fixes

    In other news, Control 2 entered full production last month. Also, Annapurna Interactive is helping bring Control and Alan Wake to film and television. Will you play Control’s Hideo Kojima mission after the new update? Let us know in the comments or on our community forum!


    For more information from GPlayr, read about Xbox launching Partner Gaming Handheld this year. Don’t forget to sign up for our weekly newsletter. 

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