State of Decay 2: Juggernaut Version’s ultimate replace is now reside, including a number of new outfits whereas including time-exclusive objects as everlasting loot to the world.
The replace additionally options a number of modifications, together with water now decreasing automobile velocity. This implies some choices will probably be higher than others when traversing via lakes or waterways like a 4×4. The Neighborhood display screen has been revamped to permit for accessing inventories from all survivors, from equipping to transferring.
Some quality-of-life enhancements embody door slams and failed search crashes not spawning new zombies however as an alternative attracting present undead to your location. You may as well deposit rucksacks at Landmark Outposts which were claimed. Try a few of the patch notes under.
With improvement wrapped up on State of Decay 2: Juggernaut Version, Undead Labs will shift to State of Decay 3. It’s reportedly out subsequent 12 months for Xbox Sequence X/S and PC. Keep tuned for extra particulars and updates within the meantime.
Replace 38 – Legacy Awaits
High quality of Life Enhancements
- Water Will Sluggish Automobiles – Water resistance will now scale back automobile velocity whereas travelling via lakes and waterways. Remember to select the appropriate automobile kind for the job as every handles otherwise. A 4×4, for instance, will outperform a Sports activities Coupe within the water.
- Neighborhood Inventories – Whereas over within the base, now you can entry particular person Survivors’ inventories from the Neighborhood display screen, permitting you to rapidly view or equip their objects, switch objects between you, or retailer their gear (together with rucksacks) into base storage. No extra searching across the base to search out the Survivor you want!
- Zombie spawning has been eliminated after sure noise occasions – Failed search crashes and door slams will now not spawn new zombies. These noise occasions will now merely appeal to already present zombies to the placement.
- We’ve diminished the gap at which characters robotically try to climb down from ledges. Moreover, characters will now not try to climb down unintentionally while the participant is aiming, which might usually result in some irritating moments.
- Rucksacks can now be deposited at claimed Landmark Outposts.
Sport Changes
- The chance of the Blood Donor Enclave Arc showing has been adjusted to match that of the opposite Arcs.
- The Blood Donor Morale Bonus has been adjusted to +6 Neighborhood Morale, down from the earlier worth of +15, which was deemed too sturdy.
- The next weapons could be obtained as rewards for defeating the Black Coronary heart and killing a Jugg throughout the Gargantua Mutation Curveball: RTX Piranha, RTX Rampart, RTX Cyclone, RTX Cyclone Tactical, and MCX Osprey RT.
- In response to group suggestions that it was showing too incessantly, the delay and cooldown for the Bangernomics Curveball have been considerably elevated.
- There may be now an opportunity for brand spanking new characters to obtain the Blood Donor trait.
- Inclined Zombies set as much as ambush now have an elevated sight vary from 1m to 6m, permitting them to react extra rapidly to approaching characters.
- The well being of the Gargantua Mutation Juggernauts has been elevated for every degree of Influence within the Curveball Settings.
- The Haven Gadget has been rebalanced to enhance it’s total effectiveness. It can now have a noticeable presence over the course of a number of waves throughout a base siege.
Bug Fixes
Gameplay Fixes
- Improved the reliability of the automated ladder interplay which might typically fail, inflicting the character to stroll proper over the ladder and fall from a top.
- Now you can construct a staging space after claiming the Leeds Concrete Silos landmark. Moreover, the earlier problem of the ‘Elimination of Every day Supplies Value’ stacking has been resolved.
- Utilizing heavy weapons now appropriately grants Endurance XP as supposed.
Zombie and Fight Fixes
- Mounted a bug by which Zombies typically grew to become unresponsive after getting caught of their idle state.
- Mounted a difficulty by which the finisher immediate appeared when a ending transfer couldn’t be executed because of lack of stamina.
- Mounted a difficulty by which Zombies would typically assault and magnetically teleport in the direction of survivors on higher ranges.
- Mounted a difficulty the place a downed hostile human would stay incapacitated indefinitely.
- Resolved a difficulty the place melee assaults missed when they need to have hit.
- Mounted a difficulty the place Ferals might immediately destroy sure autos by attaching to and attacking particular factors.
- Resolved a difficulty by which Blood Plague Bloaters weren’t showing in Heartland Hordes.
Curveball Fixes
- Mounted a difficulty the place the Radio Silence Curveball couldn’t seem appropriately in Drucker County, Cascade Falls, and Meagher Valley.
- Resolved a difficulty the place Ignited Zombies throughout the Fuelling the Plague Curveball weren’t receiving any injury from weapons.
- Resolved a difficulty the place Armored Zombies endured after the Misplaced Platoon Curveball had expired.
- Eliminated the unintended cases the place the identical Curveball might seem twice concurrently.
- Resolved a bug that prompted Curveball goals to be unpinned or faraway from the Targets menu when their Non-compulsory Goal was accomplished.
- Resolved a difficulty the place some Curveball results didn’t replace after altering Influence within the Curveball settings.
- Mounted a difficulty the place the Vicious Rumours Curveball displayed incorrect values when adjusting the affect within the Curveball settings. Beforehand, the ‘Much less Affect Acquired from Promoting’ minor impact had main values, and vice versa, inflicting the curveball to scale back the affect gained from buying and selling greater than supposed.
- Resolved varied points the place the Vicious Rumours Curveball didn’t improve the radio costs for the Independence Pack and the Find Plague Coronary heart radio command.
- Adjusted Vicious Rumours to show the right promote costs when the Curveball is lively.
- Adjusted the Curveball Stamina motion results in ‘Up and At Em’ and ‘Beneath the Climate’ to account for all stamina-cost actions.
- Reimplemented the injury warning that triggers when getting into the Poisonous Miasma of a Black Coronary heart.
- Mounted a difficulty by which Curveballs showing might trigger a crash on multiplayer.